]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/ActorFactory.cs
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[rbdr/super-polarity] / Super Polarity / ActorFactory.cs
index 4ebbb4c44afdb96894f89b3f58c498d97621b8c5..9995707ce0cfe45a00460e363dd25161848b4ba5 100644 (file)
@@ -10,7 +10,7 @@ namespace SuperPolarity
 {
     static class ActorFactory
     {
-        static internal Game Game;
+        static internal SuperPolarity Game;
 
         static public MainShip CreateMainShip(Vector2 position)
         {
@@ -18,6 +18,7 @@ namespace SuperPolarity
             mainShip.Initialize(Game.Content.Load<Texture2D>("Graphics\\main-ship"), position);
 
             ActorManager.CheckIn(mainShip);
+            Renderer.CheckIn(mainShip);
 
             return mainShip;
         }
@@ -44,11 +45,12 @@ namespace SuperPolarity
             ship.SetPolarity(polarity);
 
             ActorManager.CheckIn(ship);
+            Renderer.CheckIn(ship);
 
             return ship;
         }
 
-        internal static void SetGame(Game game)
+        internal static void SetGame(SuperPolarity game)
         {
             ActorFactory.Game = game;
         }
@@ -62,8 +64,84 @@ namespace SuperPolarity
             bullet.Angle = angle;
 
             ActorManager.CheckIn(bullet);
+            Renderer.CheckIn(bullet);
 
             return bullet;
         }
+
+        static public StandardShip CreateScout(Ship.Polarity polarity, Vector2 position)
+        {
+            StandardShip ship = new StandardShip(Game);
+            Texture2D texture;
+
+            if (polarity == Ship.Polarity.Positive)
+            {
+                texture = Game.Content.Load<Texture2D>("Graphics\\positive-scout");
+            }
+            else if (polarity == Ship.Polarity.Negative)
+            {
+                texture = Game.Content.Load<Texture2D>("Graphics\\negative-scout");
+            }
+            else
+            {
+                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-scout");
+            }
+
+            ship.BoxDimensions.X = 10;
+            ship.BoxDimensions.Y = 10;
+            ship.BoxDimensions.W = 10;
+            ship.BoxDimensions.Z = 10;
+
+            ship.Initialize(texture, position);
+            ship.MaxVelocity = 5.5f;
+            ship.FleeVelocity = 6.5f;
+            ship.ChargeVelocity = 5.5f;
+            ship.Value = 3;
+            ship.HP = 0;
+            ship.AngleChangeProbability = 20;
+            ship.SetPolarity(polarity);
+
+            ActorManager.CheckIn(ship);
+            Renderer.CheckIn(ship);
+
+            return ship;
+        }
+
+        static public StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position)
+        {
+            StandardShip ship = new StandardShip(Game);
+            Texture2D texture;
+
+            if (polarity == Ship.Polarity.Positive)
+            {
+                texture = Game.Content.Load<Texture2D>("Graphics\\positive-cruiser");
+            }
+            else if (polarity == Ship.Polarity.Negative)
+            {
+                texture = Game.Content.Load<Texture2D>("Graphics\\negative-cruiser");
+            }
+            else
+            {
+                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-cruiser");
+            }
+
+            ship.BoxDimensions.X = 40;
+            ship.BoxDimensions.Y = 40;
+            ship.BoxDimensions.W = 40;
+            ship.BoxDimensions.Z = 40;
+
+            ship.Initialize(texture, position);
+            ship.MaxVelocity = 0.5f;
+            ship.FleeVelocity = 5;
+            ship.ChargeVelocity = 1;
+            ship.Value = 10;
+            ship.HP = 9;
+            ship.SetPolarity(polarity);
+
+            ActorManager.CheckIn(ship);
+            Renderer.CheckIn(ship);
+
+            return ship;
+        }
     }
 }